TY - GEN
T1 - Usability Evaluation of Mobile-based Application for Al-Quran Writing Learning with Gamification
AU - Fanani, Lutfi
AU - Brata, Komang Candra
AU - Brata, Adam Hendra
AU - Fauzi, Muhammad Afif
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/9
Y1 - 2019/9
N2 - Technological progress is currently running so rapidly, its development has been felt by all levels of society. For example, current technological developments have actually made it easier for us to learn to read and write Al-Quran. Proven applications have emerged such as digital Al-Quran, then applications to learn to recognize and write hijayah letters. In the conventional learning method, almost all teachers teach writing Al-Quran sentence with conventional instructional media by using a white board. We proposed a mobile application that can help students to learn how to write Al-Quran sentence in attractive way by using their finger. Since this application still in prototype stage, further study and analysis of the usability of this application are necessary to validate the feasibility in real implementation. Usability testing using USE questionnaire had been conducted to find out if application can be accepted by users. We give 30 questions about usability to 5 respondents that are familiar with android application. The result show that, the proposed application is acceptable to users in term of Usefulness, ease of use, ease of learning and satisfaction with the score of percentage is 95.36%.
AB - Technological progress is currently running so rapidly, its development has been felt by all levels of society. For example, current technological developments have actually made it easier for us to learn to read and write Al-Quran. Proven applications have emerged such as digital Al-Quran, then applications to learn to recognize and write hijayah letters. In the conventional learning method, almost all teachers teach writing Al-Quran sentence with conventional instructional media by using a white board. We proposed a mobile application that can help students to learn how to write Al-Quran sentence in attractive way by using their finger. Since this application still in prototype stage, further study and analysis of the usability of this application are necessary to validate the feasibility in real implementation. Usability testing using USE questionnaire had been conducted to find out if application can be accepted by users. We give 30 questions about usability to 5 respondents that are familiar with android application. The result show that, the proposed application is acceptable to users in term of Usefulness, ease of use, ease of learning and satisfaction with the score of percentage is 95.36%.
KW - Android application
KW - Gamification
KW - Learning media
KW - Usability evaluation
UR - https://www.scopus.com/pages/publications/85080121877
U2 - 10.1109/SIET48054.2019.8986123
DO - 10.1109/SIET48054.2019.8986123
M3 - Conference contribution
AN - SCOPUS:85080121877
T3 - Proceedings of 2019 4th International Conference on Sustainable Information Engineering and Technology, SIET 2019
SP - 276
EP - 279
BT - Proceedings of 2019 4th International Conference on Sustainable Information Engineering and Technology, SIET 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 4th International Conference on Sustainable Information Engineering and Technology, SIET 2019
Y2 - 28 September 2019 through 30 September 2019
ER -