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Usability Evaluation of Mobile-based Application for Al-Quran Writing Learning with Gamification

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

Technological progress is currently running so rapidly, its development has been felt by all levels of society. For example, current technological developments have actually made it easier for us to learn to read and write Al-Quran. Proven applications have emerged such as digital Al-Quran, then applications to learn to recognize and write hijayah letters. In the conventional learning method, almost all teachers teach writing Al-Quran sentence with conventional instructional media by using a white board. We proposed a mobile application that can help students to learn how to write Al-Quran sentence in attractive way by using their finger. Since this application still in prototype stage, further study and analysis of the usability of this application are necessary to validate the feasibility in real implementation. Usability testing using USE questionnaire had been conducted to find out if application can be accepted by users. We give 30 questions about usability to 5 respondents that are familiar with android application. The result show that, the proposed application is acceptable to users in term of Usefulness, ease of use, ease of learning and satisfaction with the score of percentage is 95.36%.

Original languageEnglish
Title of host publicationProceedings of 2019 4th International Conference on Sustainable Information Engineering and Technology, SIET 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages276-279
Number of pages4
ISBN (Electronic)9781728138787
DOIs
Publication statusPublished - Sept 2019
Event4th International Conference on Sustainable Information Engineering and Technology, SIET 2019 - Lombok, Indonesia
Duration: 28 Sept 2019 → 30 Sept 2019

Publication series

NameProceedings of 2019 4th International Conference on Sustainable Information Engineering and Technology, SIET 2019

Conference

Conference4th International Conference on Sustainable Information Engineering and Technology, SIET 2019
Country/TerritoryIndonesia
CityLombok
Period28/09/19 → 30/09/19

Keywords

  • Android application
  • Gamification
  • Learning media
  • Usability evaluation

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