TY - GEN
T1 - The Development of Augmented Reality to Support Geomorphology Learning in Observing Landforms
AU - Azzuri, Fachrizal
AU - Darfiansa, Lazuardy Syahrul
AU - Bachtiar, Fitra Abdurrachman
AU - Tolle, Herman
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - The application of technology is very important in the world of education, especially in the field of geography, which studies geomorphology and the shape of the earth. This is influenced by the limited number of teaching aids and the breadth of analytical understanding. Therefore, this research aims to develop and analyze Augmented Reality-based mobile learning for learning landforms to support learning in the Department of Land, Faculty of Agriculture, Brawijaya University. This research used a quantitative approach, and the participants were 18 students. Model design and development use the ADDIE method with the following stages: Analysis will be carried out to identify problems and research needs, Design will design the map layout as a marker, create 2D and 3D object model assets, Development includes all steps and elements which is planned to be implemented to produce the final product, Implementation in the form of development results that are tested in the learning system, and Evaluation, which leads to improving learning media by providing questionnaires as instruments, then carrying out validity tests on laboratory experts and educators. Data analysis was carried out by applying the percentage of eligibility for the questionnaire to media experts, material experts, lecturers, and students. The expert validation results of this research show a high significance of 94.6% for material and 94% for media in its application. Meanwhile, the percentage of student responses was 95.3%.
AB - The application of technology is very important in the world of education, especially in the field of geography, which studies geomorphology and the shape of the earth. This is influenced by the limited number of teaching aids and the breadth of analytical understanding. Therefore, this research aims to develop and analyze Augmented Reality-based mobile learning for learning landforms to support learning in the Department of Land, Faculty of Agriculture, Brawijaya University. This research used a quantitative approach, and the participants were 18 students. Model design and development use the ADDIE method with the following stages: Analysis will be carried out to identify problems and research needs, Design will design the map layout as a marker, create 2D and 3D object model assets, Development includes all steps and elements which is planned to be implemented to produce the final product, Implementation in the form of development results that are tested in the learning system, and Evaluation, which leads to improving learning media by providing questionnaires as instruments, then carrying out validity tests on laboratory experts and educators. Data analysis was carried out by applying the percentage of eligibility for the questionnaire to media experts, material experts, lecturers, and students. The expert validation results of this research show a high significance of 94.6% for material and 94% for media in its application. Meanwhile, the percentage of student responses was 95.3%.
KW - Augmented Reality
KW - Geography
KW - Landform
KW - Learning Media
UR - https://www.scopus.com/pages/publications/85202809031
U2 - 10.1109/ICICoS62600.2024.10636826
DO - 10.1109/ICICoS62600.2024.10636826
M3 - Conference contribution
AN - SCOPUS:85202809031
T3 - Proceedings - International Conference on Informatics and Computational Sciences
SP - 538
EP - 544
BT - 2024 7th International Conference on Informatics and Computational Sciences, ICICoS 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 7th International Conference on Informatics and Computational Sciences, ICICoS 2024
Y2 - 17 July 2024 through 18 July 2024
ER -