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Significance of dynamic difficulty adjustment in delivering instructional scaffolding on educational game for high school chemistry subject

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The subject of chemistry is a generally despised subject by high school students due to its complexity, the accusation, however, is not baseless as chemistry actually requires multiple levels of thinking. The topic of reaction rate in high school chemistry is one of the more complicated ones. The current method of delivery for chemistry, in general, is still quite conventional; as such, the conventional approach only delivers knowledge is a one-way approach and lacks conceptual thinking. The existence of educational games as educational technology and its versatility shows some potency to improve the status quo. Related to the versatility, the educational game can be adapted with some degree of modification in the form of an algorithm such as dynamic difficulty adjustment. The concept of dynamic difficulty adjustment aligns similarly with the educational concept of instructional scaffolding by adapting students' performance and modify future levels as a form of scaffolding. This study aims to verify the existence of conceptual thinking improvements via an educational game designed with dynamic difficulty adjustment, which to an extent, delivers a form of visual instructional scaffolding. The study results show that educational game, in general, is able to deliver conceptual thinking based on the experiment conducted however the role of the algorithm adapted might not be the only deciding factor in an educational game context. The study also presents the experimental setup used as well as its analysis, its weakness, as well as its limitation, are also thoroughly elaborated.

Original languageEnglish
Title of host publicationICEMT 2019 - 2019 3rd International Conference on Education and Multimedia Technology
PublisherAssociation for Computing Machinery
Pages384-388
Number of pages5
ISBN (Electronic)9781450372107
DOIs
Publication statusPublished - 22 Jul 2019
Event3rd International Conference on Education and Multimedia Technology, ICEMT 2019 - Nagoya, Japan
Duration: 22 Jul 201925 Jul 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference3rd International Conference on Education and Multimedia Technology, ICEMT 2019
Country/TerritoryJapan
CityNagoya
Period22/07/1925/07/19

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Chemistry education
  • Dynamic difficulty adjustment
  • Educational game
  • Educational technology
  • Instructional scaffolding

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