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Modeling User Profile in Gamification Based e-Learning Using k-Means Clustering

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The current development of e-Learning is still in the form of simple e-Learning as a place to share materials and do the exercises given by lecturers. This should be a problem since such e-Learning activities are not different from conventional learning and do not facilitate a personalized learning process. Personalized learning is important to address students' different comprehension abilities in the learning process. Personalization can be done by characterizing student profiles. Therefore, we need a system to determine profiles by modeling user profiles in e-Learning. In this study, personalization was done by recognizing the users' characteristics obtained from internal factors including personality, achievement emotion, and student activity logs when engaging in the e-Learning process. Student activity logs were automatically recorded by the system. To find out the profile of existing user, grouping was done using the unsupervised machine learning method, namely k-Means Clustering. Two k-clusters were employed to determine the user profiles. Two grouped profiles indicated differences in characteristics of the user profile group. The results of the cluster evaluation show the value of Silhouette Score of 0.43 and Connectivity Score of 8.85.

Original languageEnglish
Title of host publicationProceedings - 2023 9th International Conference on Education and Technology, ICET 2023
PublisherInstitute of Electrical and Electronics Engineers
Pages152-157
Number of pages6
ISBN (Electronic)9798350358292
DOIs
Publication statusPublished - 2023
Event9th International Conference on Education and Technology, ICET 2023 - Malang, Indonesia
Duration: 7 Oct 2023 → …

Publication series

NameProceedings - International Conference on Education and Technology, ICET
ISSN (Print)2770-4807

Conference

Conference9th International Conference on Education and Technology, ICET 2023
Country/TerritoryIndonesia
CityMalang
Period7/10/23 → …

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • AEQ
  • k-means
  • log activity
  • personality
  • user profile

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