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Learning experience evaluation of indonesia online tutoring mobile application using heuristic for E-learning

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Ruang Guru has been Indonesia's most popular online tutoring platform in 2019. This platform is intended for primary to high school students in understanding school curriculums, as well as helping with exams. However, teens may have a low success rate because of their overconfident behavior. Their undeveloped skills require simple and relatable applications. This fact raises the question of whether teenage students are able to learn through this e-learning. This study aims to find user experience problems in this e-learning application that might impact student learning success. The evaluation of the learning experience of e-learning should not only be related to usability but also instructional design aspects. This study evaluates an online tutor mobile application using the heuristic evaluation method by referring to the usability and instructional design heuristics. The results found 28 problems. Some problems were beyond determined heuristics. The mean calculation of severity level indicates minor problems that have a low improvement priority.

Original languageEnglish
Title of host publicationProceedings of 2020 International Conference on Sustainable Information Engineering and Technology, SIET 2020
PublisherAssociation for Computing Machinery
Pages234-238
Number of pages5
ISBN (Electronic)9781450376051
DOIs
Publication statusPublished - 16 Nov 2020
Event5th International Conference on Sustainable Information Engineering and Technology, SIET 2020 - Virtual, Online, Indonesia
Duration: 16 Nov 202017 Nov 2020

Publication series

NameACM International Conference Proceeding Series

Conference

Conference5th International Conference on Sustainable Information Engineering and Technology, SIET 2020
Country/TerritoryIndonesia
CityVirtual, Online
Period16/11/2017/11/20

Keywords

  • e-learning
  • heuristic evaluation
  • instructional design
  • learning experience
  • usability
  • user experience

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