TY - GEN
T1 - Generating Angry Birds-Like Levels with Domino Effects Using Constrained Novelty Search
AU - Abdullah, Febri
AU - Paliyawan, Pujana
AU - Thawonmas, Ruck
AU - Bachtiar, Fitra A.
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/8
Y1 - 2020/8
N2 - This paper proposes a method to generate interesting Angry Birds-like game levels featuring the Rube Goldberg machine (RGM) mechanism using Constrained Novelty Search (CNS). An RGM level in Angry Birds emphasizes a domino effect, which allows it to be completed by only one bird shooting. By evolving the feasible population and infeasible population in CNS, our results show that the entropy of block-type frequencies is higher than the entropy by our previous generator and that two requirements to achieve playable RGM levels-the 100% stability and the perfect-shot rate-are met. The results indicate that the proposed method can generate levels with more diversity than our previous generator while maintaining their playability.
AB - This paper proposes a method to generate interesting Angry Birds-like game levels featuring the Rube Goldberg machine (RGM) mechanism using Constrained Novelty Search (CNS). An RGM level in Angry Birds emphasizes a domino effect, which allows it to be completed by only one bird shooting. By evolving the feasible population and infeasible population in CNS, our results show that the entropy of block-type frequencies is higher than the entropy by our previous generator and that two requirements to achieve playable RGM levels-the 100% stability and the perfect-shot rate-are met. The results indicate that the proposed method can generate levels with more diversity than our previous generator while maintaining their playability.
KW - Angry Birds
KW - Constrained Novelty Search
KW - Procedural Content Generation
KW - Rube Goldberg Machine
UR - https://www.scopus.com/pages/publications/85096911647
U2 - 10.1109/CoG47356.2020.9231547
DO - 10.1109/CoG47356.2020.9231547
M3 - Conference contribution
AN - SCOPUS:85096911647
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
SP - 698
EP - 701
BT - IEEE Conference on Games, CoG 2020
PB - IEEE Computer Society
T2 - 2020 IEEE Conference on Games, CoG 2020
Y2 - 24 August 2020 through 27 August 2020
ER -