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Generating Angry Birds-Like Levels with Domino Effects Using Constrained Novelty Search

  • Febri Abdullah
  • , Pujana Paliyawan
  • , Ruck Thawonmas*
  • , Fitra A. Bachtiar
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes a method to generate interesting Angry Birds-like game levels featuring the Rube Goldberg machine (RGM) mechanism using Constrained Novelty Search (CNS). An RGM level in Angry Birds emphasizes a domino effect, which allows it to be completed by only one bird shooting. By evolving the feasible population and infeasible population in CNS, our results show that the entropy of block-type frequencies is higher than the entropy by our previous generator and that two requirements to achieve playable RGM levels-the 100% stability and the perfect-shot rate-are met. The results indicate that the proposed method can generate levels with more diversity than our previous generator while maintaining their playability.

Original languageEnglish
Title of host publicationIEEE Conference on Games, CoG 2020
PublisherIEEE Computer Society
Pages698-701
Number of pages4
ISBN (Electronic)9781728145334
DOIs
Publication statusPublished - Aug 2020
Event2020 IEEE Conference on Games, CoG 2020 - Virtual, Osaka, Japan
Duration: 24 Aug 202027 Aug 2020

Publication series

NameIEEE Conference on Computatonal Intelligence and Games, CIG
Volume2020-August
ISSN (Print)2325-4270
ISSN (Electronic)2325-4289

Conference

Conference2020 IEEE Conference on Games, CoG 2020
Country/TerritoryJapan
CityVirtual, Osaka
Period24/08/2027/08/20

Keywords

  • Angry Birds
  • Constrained Novelty Search
  • Procedural Content Generation
  • Rube Goldberg Machine

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