TY - GEN
T1 - Game design elements and educational game design for rate of reaction topic in high school chemistry subject
AU - Hafis, Muhammad
AU - Tolle, Herman
AU - Supianto, Ahmad Afif
AU - Suryanda Atmojo, Luthfi
AU - Rochmainy, Sevie Noor
AU - Chandra Christian, Ignatius
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/7
Y1 - 2019/7
N2 - Educational digital game is nothing new as it has been implemented in multiple discipline and fields, similarly, its effectiveness is undoubtedly high, however the existing direction of research tend to focus to technical aspect of game development such as requirement engineering, algorithms, and UML processes and neglects the game design aspect of the educational game. This study proposes a novel game design methodology that combines Agile-Extreme Programming software development life cycle with game design aspects by using expert testing as a method of validating the game design output of game prototype. This study uses Computer System Usability Questionnaire (CSUQ) as a method of measuring the game concept as well as a media and subject-matter evaluation questionnaire that measures multiple aspect of game design. The implementation of the proposed methodology is done in three game design steps of ideation, conceptualization, and prototyping. The subject-matter expert review yields a score of 82.2 in term of subject matter correctness and 88.5 in term of question appropriateness, while the media expert review yields a score of 65.7 for software engineering aspect, 65.7 for visual communication aspect, and 73.3 for media design aspect, while the overall CSUQ yields a score of 72.1. The general expert feedbacks on the designed prototype using the proposed methodology are also elaborated thoroughly.
AB - Educational digital game is nothing new as it has been implemented in multiple discipline and fields, similarly, its effectiveness is undoubtedly high, however the existing direction of research tend to focus to technical aspect of game development such as requirement engineering, algorithms, and UML processes and neglects the game design aspect of the educational game. This study proposes a novel game design methodology that combines Agile-Extreme Programming software development life cycle with game design aspects by using expert testing as a method of validating the game design output of game prototype. This study uses Computer System Usability Questionnaire (CSUQ) as a method of measuring the game concept as well as a media and subject-matter evaluation questionnaire that measures multiple aspect of game design. The implementation of the proposed methodology is done in three game design steps of ideation, conceptualization, and prototyping. The subject-matter expert review yields a score of 82.2 in term of subject matter correctness and 88.5 in term of question appropriateness, while the media expert review yields a score of 65.7 for software engineering aspect, 65.7 for visual communication aspect, and 73.3 for media design aspect, while the overall CSUQ yields a score of 72.1. The general expert feedbacks on the designed prototype using the proposed methodology are also elaborated thoroughly.
KW - Chemistry
KW - Educational game
KW - Expert testing
KW - Game design
KW - Game prototype
UR - https://www.scopus.com/pages/publications/85083251207
U2 - 10.1109/ICST47872.2019.9166318
DO - 10.1109/ICST47872.2019.9166318
M3 - Conference contribution
AN - SCOPUS:85083251207
T3 - Proceedings - 2019 5th International Conference on Science and Technology, ICST 2019
BT - Proceedings - 2019 5th International Conference on Science and Technology, ICST 2019
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 5th International Conference on Science and Technology, ICST 2019
Y2 - 30 July 2019 through 31 July 2019
ER -