TY - GEN
T1 - Game-Based Rapid Analysis and Discuss (G-BRAND) Learning Model
T2 - 9th International STEM Education Conference, iSTEM-Ed 2024
AU - Firmansyah, Rizky
AU - Kurniawan, Dediek Tri
AU - Priambada Utomo, Muhammad Nadhif
AU - Suwanan, Ahmad Fawaiq
AU - Prameka, Adelia Shabrina
AU - Nur Rakhmad, Andro Agil
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This study aims to produce the concept of a game-based rapid analysis and discuss model of learning in public sector accounting courses and the impact on learning after using this learning innovation. The background of this research is the saturation and level of understanding of students in public sector accounting courses that are not optimal due to conventional learning models. The research method used is Research and Development. The data were analyzed through the normalized gain score measure to measure the improvement of process skills and cognitive learning outcomes between before and after learning. The results of this study indicate that the combination of games, videos, and discussions in learning media can provide a unique and fun learning experience so that both lecturers and students have the opportunity to absorb knowledge more easily and optimally.
AB - This study aims to produce the concept of a game-based rapid analysis and discuss model of learning in public sector accounting courses and the impact on learning after using this learning innovation. The background of this research is the saturation and level of understanding of students in public sector accounting courses that are not optimal due to conventional learning models. The research method used is Research and Development. The data were analyzed through the normalized gain score measure to measure the improvement of process skills and cognitive learning outcomes between before and after learning. The results of this study indicate that the combination of games, videos, and discussions in learning media can provide a unique and fun learning experience so that both lecturers and students have the opportunity to absorb knowledge more easily and optimally.
KW - Critical Analytical
KW - Game-Based Rapid Analysis and Discuss (G-Brand)
KW - Learning Media
KW - Learning Model
UR - https://www.scopus.com/pages/publications/85204393993
U2 - 10.1109/iSTEM-Ed62750.2024.10663095
DO - 10.1109/iSTEM-Ed62750.2024.10663095
M3 - Conference contribution
AN - SCOPUS:85204393993
T3 - 9th International STEM Education Conference, iSTEM-Ed 2024 - Proceedings
BT - 9th International STEM Education Conference, iSTEM-Ed 2024 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 31 July 2024 through 2 August 2024
ER -