Skip to main navigation Skip to search Skip to main content

Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments

  • Wu Yuin Hwang
  • , Rio Nurtantyana
  • , Siska Wati Dewi Purba*
  • , Uun Hariyanti
  • , Suprapto
  • *Corresponding author for this work

Research output: Contribution to journal › Article › peer-review

Abstract

We developed an Authentic GeometryGo (AGG) app to help students application of geometry in authentic contexts through authentic measurements and peer assessments. The study included an experimental group (EG) using an AGG app and a control group (CG) using paper-based methods. The results showed that the EG outperformed the CG in terms of estimation. Measuring authentic geometry shapes using the app could foster students' estimation. Furthermore, meaningful peer assessments with visual representations in authentic contexts can facilitate the evaluation of peers' work and improve students' geometry understanding. Therefore, we encourage educators to use augmented reality with appropriate learning activities to sharpen students' measurement quality and visual representations by measuring real geometry shapes and applying mathematics knowledge in authentic contexts.

Original languageEnglish
Pages (from-to)769-779
Number of pages11
JournalIEEE Transactions on Learning Technologies
Volume16
Issue number5
DOIs
Publication statusPublished - 1 Oct 2023

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Augmented reality (AR)
  • authentic contexts
  • elementary school
  • learning achievements
  • learning behaviors

Fingerprint

Dive into the research topics of 'Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments'. Together they form a unique fingerprint.

Cite this