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An implementation of delay-disruption tolerant networking approach in E-learning, case study: Belajardisini.com

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Web-based applications can be accessed from anywhere at any time as long as the user is connected to the internet and works on a different platform. Besides for media information, website in educations is used for teaching and learning activities or known as e-learning. The benefits of using e-learning are student can learn anytime and anywhere, but when internet connection has a problem the benefits is not reached. In the implementation, e-learning highly depends on a stable internet connection. If there is a disruption in internet access, e-learning system is not working properly. Delay and disruption tolerant networking (DTN) can overcome that problem. In this paper, an e-learning system with DTN approach is proposed. We evaluate our system using several network condition and the result is a proposed e-learning system adaptive to disruption network and does not cause disadvantage when users working on the online quiz.

Original languageEnglish
Title of host publicationProceedings - 2017 International Conference on Sustainable Information Engineering and Technology, SIET 2017
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages123-127
Number of pages5
ISBN (Electronic)9781538621820
DOIs
Publication statusPublished - 2 Jul 2017
Event2017 International Conference on Sustainable Information Engineering and Technology, SIET 2017 - Batu City, Indonesia
Duration: 24 Nov 201725 Nov 2017

Publication series

NameProceedings - 2017 International Conference on Sustainable Information Engineering and Technology, SIET 2017
Volume2018-January

Conference

Conference2017 International Conference on Sustainable Information Engineering and Technology, SIET 2017
Country/TerritoryIndonesia
CityBatu City
Period24/11/1725/11/17

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education
  2. SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure

Keywords

  • DTN
  • E-Learning
  • gamification

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