Abstract
As part of the curriculum at the Department of Tourism, Brawijaya University, Malang City, Indonesia, the authors are conducting a virtual tourism course to understand the interrelation of virtual reality (VR) and augmented reality (AR) in the tourism and hospitality fields. Moreover, this course also included practicums to create and use varied, immersive systems such as Web-VR, 3D VR, Multiplayer 3D VR, Marker-Based AR, and Marker-Less AR content in the context of tourism business etiquette and procedures as a virtual tour guide. In continuation, under the coordination of the tourism laboratory, they initiated a virtual living lab together with students and stakeholders that focus on strengthening Malang's City identity as a heritage city by using AR/VR technologies. Therefore, this chapter aims to define and recognise basic insights of the concept, types, and characteristics of remote practicum methods. Specifically, this review also describes with examples required equipment and best practice software and explains the advantages and limitations that may occur.
| Original language | English |
|---|---|
| Title of host publication | Mobile and Sensor-Based Technologies in Higher Education |
| Publisher | IGI Global |
| Pages | 202-231 |
| Number of pages | 30 |
| ISBN (Electronic) | 9781668454015 |
| ISBN (Print) | 9781668454008 |
| DOIs | |
| Publication status | Published - 23 Sept 2022 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 8 Decent Work and Economic Growth
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SDG 11 Sustainable Cities and Communities
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