TY - GEN
T1 - A Study of Voice Control Implementation in a Web-Based VR Tourism Application
AU - Muhammad, Dany
AU - Tolle, Herman
AU - Prasetio, Barlian Henryranu
N1 - Publisher Copyright:
© 2023 ACM.
PY - 2023/10/24
Y1 - 2023/10/24
N2 - In recent years, public interest in Virtual Reality (VR) applications has increased. The development of VR applications has reached a point where the application can be developed in the website (web) platform. In that platform, one of the widely used input methods is the gaze. With gaze input, the users interact with the application by moving the device. The device can be a Head-Mounted display (HMD) or smartphone. However, this method still has drawbacks. The users may accidentally enter input while looking the other way. In addition, this input method cannot be used by users who cannot move their bodies due to motoric disabilities. According to other studies, the most natural input method for users to use is voice input. However, there is still very little research in Indonesia about how to determine the best Indonesian word to be used as the input commands. Therefore, this study will analyze how to implement the voice input system for web-based VR applications and calculate the level of user acceptance. This research shows that voice input doesn't necessarily provide a more immersive experience for the user and the user prefers to use short verb sentences as the input command.
AB - In recent years, public interest in Virtual Reality (VR) applications has increased. The development of VR applications has reached a point where the application can be developed in the website (web) platform. In that platform, one of the widely used input methods is the gaze. With gaze input, the users interact with the application by moving the device. The device can be a Head-Mounted display (HMD) or smartphone. However, this method still has drawbacks. The users may accidentally enter input while looking the other way. In addition, this input method cannot be used by users who cannot move their bodies due to motoric disabilities. According to other studies, the most natural input method for users to use is voice input. However, there is still very little research in Indonesia about how to determine the best Indonesian word to be used as the input commands. Therefore, this study will analyze how to implement the voice input system for web-based VR applications and calculate the level of user acceptance. This research shows that voice input doesn't necessarily provide a more immersive experience for the user and the user prefers to use short verb sentences as the input command.
KW - Virtual Reality
KW - Virtual Tourism
KW - Voice Control
KW - Web-based Virtual Reality
UR - https://www.scopus.com/pages/publications/85182394947
U2 - 10.1145/3626641.3626684
DO - 10.1145/3626641.3626684
M3 - Conference contribution
AN - SCOPUS:85182394947
T3 - ACM International Conference Proceeding Series
SP - 644
EP - 650
BT - SIET 2023 - Proceedings of the 8th International Conference on Sustainable Information Engineering and Technology
PB - Association for Computing Machinery
T2 - 8th International Conference on Sustainable Information Engineering and Technology, SIET 2023
Y2 - 24 October 2023 through 25 October 2023
ER -