TY - GEN
T1 - A Comparative Study on User Experiences between In-Situ Mobile and Desktop-based Tools for Location-Based Augmented Reality Content Authoring
AU - Brata, Komang Candra
AU - Funabiki, Nobuo
AU - Mentari, Mustika
AU - Fajrianti, Evianita Dewi
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - With the rapid advancement of mobile technology, we have studied an in-situ mobile authoring tool for creating outdoor location-based augmented reality (LAR) contents directly on a smartphone. On the other hand, desktop-based tools have been mainstream to support LAR content creations. Since a lot of works are often required in the practical of LAR authoring processes, it is significant to compare the efficiency and user experience between them. In this paper, we present comparison study results between our in-situ mobile tool and a mainstream desktop-based one when several LAR contents are created at the specific point of interest (POI) location. For the desktop-based tool, we adopt Unity and ARCore SDK. For this comparison study, we asked 15 participants aged 22 to 35 in Indonesia with different LAR development experiences, to complete the tasks of creating simple LAR contents for navigation scenario, and measured the completion time and success rates. Besides, we assessed user experiences from pragmatic and hedonic points of view using the Short User Experience Questionnaire (UEQ-S). The results show that the in-situ mobile tool allowed the participants to complete the tasks three times faster than the desktop-based one, and provided better user experiences with higher UEQ-S scores. However, it was found that the desktop-based tool will manage complex 3D contents better.
AB - With the rapid advancement of mobile technology, we have studied an in-situ mobile authoring tool for creating outdoor location-based augmented reality (LAR) contents directly on a smartphone. On the other hand, desktop-based tools have been mainstream to support LAR content creations. Since a lot of works are often required in the practical of LAR authoring processes, it is significant to compare the efficiency and user experience between them. In this paper, we present comparison study results between our in-situ mobile tool and a mainstream desktop-based one when several LAR contents are created at the specific point of interest (POI) location. For the desktop-based tool, we adopt Unity and ARCore SDK. For this comparison study, we asked 15 participants aged 22 to 35 in Indonesia with different LAR development experiences, to complete the tasks of creating simple LAR contents for navigation scenario, and measured the completion time and success rates. Besides, we assessed user experiences from pragmatic and hedonic points of view using the Short User Experience Questionnaire (UEQ-S). The results show that the in-situ mobile tool allowed the participants to complete the tasks three times faster than the desktop-based one, and provided better user experiences with higher UEQ-S scores. However, it was found that the desktop-based tool will manage complex 3D contents better.
KW - authoring tool
KW - Location-based augmented reality (LAR)
KW - outdoor
KW - point of interest (POI)
KW - short user experience questionnaire (UEQ-S)
KW - user experience
UR - https://www.scopus.com/pages/publications/105011094141
U2 - 10.1109/CEEIS65979.2025.00010
DO - 10.1109/CEEIS65979.2025.00010
M3 - Conference contribution
AN - SCOPUS:105011094141
T3 - Proceedings - 2025 International Conference on Electrical Engineering and Information Systems, CEEIS 2025
SP - 8
EP - 12
BT - Proceedings - 2025 International Conference on Electrical Engineering and Information Systems, CEEIS 2025
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2025 International Conference on Electrical Engineering and Information Systems, CEEIS 2025
Y2 - 28 February 2025 through 2 March 2025
ER -